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billiards_gl/fragment3d.glsl
Florian Stecker 04a707b4ed initial version
2025-12-07 19:04:34 -05:00

13 lines
258 B
GLSL

#version 130
in vec3 normal;
out vec3 color;
uniform int type;
void main() {
color = clamp(dot(normal, vec3(-1, 0,0)), 0, 1)*vec3(1, 1, 1) + clamp(dot(normal, vec3(0, 1, 0)), 0, 1)*vec3(1, 1, 1) + 0.1;
// color = vec3(1,1,1);
// color = normal;
}