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14
vertex.glsl
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14
vertex.glsl
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#version 130
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in vec2 pos;
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in float vertexTime;
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out float normalizedTime;
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uniform float time;
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uniform mat4 mvp;
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void main() {
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gl_Position = mvp * vec4(pos.x, pos.y, 0, 1);
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normalizedTime = vertexTime - time;
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}
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