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12
fragment3d.glsl
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12
fragment3d.glsl
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#version 130
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in vec3 normal;
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out vec3 color;
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uniform int type;
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void main() {
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color = clamp(dot(normal, vec3(-1, 0,0)), 0, 1)*vec3(1, 1, 1) + clamp(dot(normal, vec3(0, 1, 0)), 0, 1)*vec3(1, 1, 1) + 0.1;
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// color = vec3(1,1,1);
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// color = normal;
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}
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