#ifndef CUBE_H #define CUBE_H #include static const GLfloat cubeVertices[] = { -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, }; static const GLfloat cubeColors[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, }; static const GLuint cubeFaces[] = { 5, 4, 7, 7, 4, 6, 1, 5, 3, 3, 5, 7, 0, 1, 2, 2, 1, 3, 4, 0, 6, 6, 0, 2, 7, 6, 3, 3, 6, 2, 1, 0, 4, 1, 4, 5, }; #endif